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INTERVIEW TO THE AUTHOR OF CRAFT OF GODS


Soon will be published on pages of Betatestingclub a series of interviews with leaders of various sectors in the world of Beta testing with the purpose of make known rules that govern it. Today will be revealed the author of Craft of Gods with a mini-interview, soon there will one more detailed and longer...don't lose it...

Dear Author of Craft of Gods

  - What was your "mission" for the Game Craft of Gods? Do You think that you have succeeded?

The idea was to create a game that was based on Slavic mythology, rich of characters and ideas suitable for creating a MMORPG, and taking over those elements that are typical of major online games like Dark Age of Camelot and Ultima Online, like the will to explore, to be social and create guilds and alliances, the competition among players, the joy of discovery. In addition to this we wanted to provide some new and interesting elements, such as the ability to use most of the mob as a mount. We believe we have succeeded.

- Why the name Craft of Gods?

Because it is based on Slavic mythology and inspired us the idea of a game where you can create gods.

- What PC configuration is required to play CoG?

It will be playable on most recent PCs. The specifications are:

Minimal Requirements:
* GeForce 6600
* CPU 2GHz
* Memory: 1GB RAM
* Free space 10 GB HDD
* Windows XP/Vista/7
* DirectX 9.C

Raccomended:
* GeForce 9600
* CPU 2×2.6GHz
* 2 GB RAM
* 10 GB HDD
* Windows XP/Vista/7
* DirectX 9.C

- How many people there are in the team?

The development team has 35 people.

- When the game will be in a stable release?

We just announced the release date, which will be May 27. The game will be finished and completed in all its aspects, in terms of content, the stability of the server side, and bugs. Of course then there will be time for the development team to do expansions, which we will focus on completion after the release.


THE INTERVIEW TO THE CEO OF KALICANTHUS HERE




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